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Global Conquest Microplay Manual Muscle카테고리 없음 2020. 2. 20. 01:22
– MicroProse was an American video game publisher and developer founded by Wild Bill Stealey and Sid Meier in 1982 as MicroProse Software Inc. It developed and published numerous games, many of which are regarded as groundbreaking, classics and cult titles, including starting the Civilization, most of their internally developed titles were vehicle simulation and strategy games. In 1993, the company lost most of their UK-based personnel, subsequent cuts and corporate policies led Sid Meier, Jeff Briggs and Brian Reynolds leaving and forming Firaxis Games in 1996, as MicroProse closed its ex-Simtex development studio in Austin, Texas.
In 2001, MicroProse ceased to exist as an entity and Hasbro Interactive sold the MicroProse intellectual properties to Infogrames Entertainment, MicroProse UKs former main office in Chipping Sodbury was closed in 2002, followed by the companys former headquarters in Hunt Valley, Maryland in 2003. The brand was revived in 2007 when Interactive Game Group acquired it from Atari Interactive, the MicroProse brand was licensed to the Legacy Engineering Group for consumer electronics. As of 2010, the MicroProse brand is owned by Cybergun Group.
In summer 1982, mutual friends who knew of their shared interest in aviation arranged for retired military pilot Bill Stealey and computer programmer Sid Meier to meet in Las Vegas, Stealey promised to sell the game if Meier could develop it. Although Meier needed two months to produce Hellcat Ace, Stealey sold 50 copies in his first sales appointment and they planned to name it Smuggers Software, but chose MicroProse. MicroProse became profitable in its month and had $10 million in sales by 1986. MicroProse Software was at first primarily known as a developer and publisher of vehicle simulation games, by 1987, Computer Gaming World considered MicroProse as one of the top five computer game companies, alongside Activision, Electronic Arts and Epyx. MicroProse also started a branch in the United Kingdom to cross-publish titles in Europe, several games from different developers were also distributed by MicroProse under the labels Firebird and Rainbird, including Carrier Command, Midwinter and Savage. Critically acclaimed, both of them quickly became two of the strategy games of all time and spawned multiple sequels.
At the same time, MicroProse attempted to diversify beyond its roots as a sim. Encouraged by the success of Pirates, MicroProse designed further action-strategy titles such as Covert Action and Hyperspeed, and experimented with the role-playing genre by developing BloodNet and Darklands. The company invested a sum of money to create its arcade game division as well as their own graphic adventure game engine. In August 1991, MicroProse filed for an Initial Public Offering, the company hoped to raise $18 million to help repay debts from its unsuccessful arcade games. In 1992 MicroProse acquired Paragon Software and it also acquired Leeds-based flight simulation developer Vektor Grafix, which had already developed titles for them, turning it into a satellite development studio named MicroProse Leeds. In December 1993, Following Black Wednesday in the UK, MicroProse Software Inc. Merged with Spectrum HoloByte, another company that specialized in simulation games 2.
– Carrier Command is a landmark 1980s computer game available on Amiga, Atari ST, PC, ZX Spectrum, Apple Macintosh, Commodore 64 and Amstrad CPC computers. Described by The Games Machine as a game destined to change the state of gaming. Carrier Command is a cross between a simulation game and a real-time strategy game where players control a robotic aircraft carrier. The carrier is not based on any real-life aircraft carrier but was designed specifically for the game, the game is set in the near future, where a team of scientists have developed two robotic aircraft carriers to colonise an archipelago of sixty four islands. Unfortunately, the more advanced carrier falls into the hands of a terrorist organization and it is the players job to use the less advanced carrier to colonise the islands and destroy the enemy carrier. Across all but one format, Carrier Command uses filled-in vector graphics to create a view of the game world. The game does not use texture mapping but uses a raster pattern to shade objects.
The carrier and the vehicles it carries have full 360-degree freedom of rotation, the Commodore 64 version is the exception and reproduces the same gameplay from a top down 2D viewpoint. When previewed and finally released on Amiga and Atari ST formats, the game also featured a sampled theme song by Dave Lowe, which was expanded into a full, studio-recorded vocal production entitled Just Another Mission.
This was included on a cassette with certain releases of the game. A similar scheme was used for the later game Starglider 2, a game of Carrier Command can be initiated in two ways.
In Strategy mode, the player starts with one island and the enemy starts with eight islands, the two carriers each start at their respective home island, and the two home islands are chosen to be as distant as possible from one another. The enemy carrier, because of its speed, can assimilate islands more quickly than the player can.
In Action mode, the game begins with each player possessing a network of islands. The enemy carrier has a number of islands under its control. The players carrier begins the game near the center of the map, the players carrier is a very complex system, having its own weaponry and automatic repair systems. The carrier has a gun turret which is able to fire an unlimited number of shots. The carrier can fire missiles by launching a recon drone high into the sky, the carrier is also equipped with a decoy flare launcher which works as an aerial countermeasure, and defense buoys to protect it from missile attacks 3. – Rick Dangerous is a platform game developed by Core Design for the Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Commodore 64 and MS-DOS based PCs.
The game was released in 1989 and published by Rainbird Software in Europe and the rest of the world, later, it was released with two other games, Stunt Car Racer and Microprose Soccer, on the Commodore 64 Powerplay 64 cartridge. The game was followed by a sequel, Rick Dangerous 2, the plot of Rick Dangerous is largely based on the Indiana Jones movie Raiders of the Lost Ark. Set in 1945, British agent Rick Dangerous travels to the Amazon jungle to search for the lost Goolu tribe and his plane crashes in the jungle, and Rick must escape from the enraged Goolu. When the game starts Rick finds himself in a running from a rolling boulder. Armed with a pistol and dynamite, Rick must fight hostiles, the second level of the game is set inside a pyramid located in Egypt.
Global Conquest Microplay Manual Muscles
In the third level, Rick must venture to the Nazi stronghold of Schwarzendumpf castle to rescue captured Allied soldiers, the rescued soldiers tell him that the Nazis are planning a missile attack on London. Therefore, in the last level, Rick must infiltrate their secret missile base, Rick can jump and climb, as well as carry a limited amount of dynamite and ammunition for his gun.
This gun is Ricks primary means of disposing of enemies, most traps throughout the game that can kill Rick can also kill his enemies, which can be to the players advantage. The dynamite sticks that Rick carries are generally used for solving puzzles, Rick is also armed with a pogo stick that allows him to paralyze enemies. Unusually, many of the traps in Rick Dangerous have no visible warning and this was criticized by some reviewers. Amiga Power was highly critical of games and the reliance on pattern learning. Your Sinclair awarded Rick Dangerous with a 78 rating, stating that the game was A trekkin good arcade adventure, simple but tricky, with that vital just-one-more-go element.
While Computer and Video Games gave the Spectrum game an 87%, plus a C+VG Hit award, the C64 version met with lukewarm reviews, an 84% from CU Amiga-64 and a 73% from Zzap.64. Zzap.64 pointed out that the game was A playable and fun platform-style game, Amiga reviews were generally positive, ACE giving an 890 rating and Amiga Format giving an 89%. As with the Amiga, the Atari ST version received positive reviews, 88% and 87% from The One for 16-bit Games and Computer and Video Games, the One magazine explained that Rick Dangerous rates as one of the most enjoyable 16-bit arcade games in a long time. Rick Dangerous at MobyGames Rick Dangerous at SpectrumComputing. – Global Conquest is a computer game developed by Microplay Software in 1992 for the PC.
It is a version of the Classic Empire with numerous gameplay upgrades, Global Conquest is a strategy game where the object is to discover territories and conquer the world through strategy and management of military and economic resources. The game always involves four opponents, which may be controlled by the computer or human players, players start with, and can manufacture, a spy unit that can not only steal secrets but can see with wide-ranging eyes. A players Comcen is the most powerful piece, and a player is out of the game losing the Comcen.
A players collection of cities, also known as burbs, creates units, as with Buntens earlier game M. Global Conquest is designed to balance gameplay between players, random events are adjusted so that the player in first place is never lucky and the last-place player is never unlucky. The magazine later named it one of 1992s best wargames, the game was reviewed in 1993 in Dragon #189 by Hartley, Patricia, and Kirk Lesser in The Role of Computers column. The reviewers gave the game 4 out of 5 stars, Global Conquest at MobyGames Global Conquest at Allgame Global Conquest at IGN Global Conquest at GameSpy Global Conquest at GameFAQs 5.
– Midwinter is a post-apocalyptic first-person action role-playing game with strategy and survival elements for the Atari ST, Amiga and PC. It was designed by Mike Singleton and was released in 1989 by Microplay Software, the game was critically acclaimed and commercially successful enough to get a sequel titled Flames of Freedom in 1991. A remake is currently in development, the game is set in 2099 when the entire world is covered in snow and ice in a post-apocalyptic scenario, on the 160, 000-square-mile isle of Midwinter.
The game package includes a lengthy manual narrating its backstory in a short novella and it describes a cataclysmic meteorite strike in Burma around 2040 which caused impact winter. The ensuing diamond dust covering the Earth caused a cooling and consequently major economical, political. Populace of the northern areas died of glaciation and famine whereas the more temperate zones became overcrowded because of migration, as the glaciers advanced, the sea level lowered, providing more habitable space. Midwinter island formed following massive volcanic activity in the Azores island group, Pico Island, Sao Jorge Island and Terceira Island became its mountains. The manual describes how the island was settled between 2060 and 2081 by waves of survivors and refugees from the mainland, and the formation of the militia called Free Villages Peace Force.
At the start of the game, despotic General Masters is attempting to take over the island by force, the player takes control as the protagonist, FVPF commander John Stark, is ambushed by one of General Masters units of missile-armed snowmobiles. Stark, initially armed only with a handful of grenades, a rifle and a pair of skis, must initially make his escape and alert the rest of islanders. The game uses a system to simulate the simultaneous operation of the recruits. The player has two hours of game-time to play as each of his characters, and once that recruits timer runs out, only after the player has spent the two hours with all of his characters does the games clock move forward, and a new series of turns begins. Midwinter is covered in snow, and has some mountainous regions as well as some flat rolling plains. There were many different variables to take into account when deciding how to move around, the entire island was rendered with shaded 3D polygons.
Characters can move around in several ways, skiing is always available provided the character isnt badly injured, but is the slowest method of travel. Characters can find or salvage snowmobiles which are quicker and usually armed. Cable cars provide fixed transport routes into mountainous regions, where hang gliders can be found allowing characters to fly limited distances, each of the 32 recruits has a history of their own, which decides their allegiances and various skills. This history provides clues on whether or not the current player character will be able to recruit any other given recruit 6. – Rick Dangerous 2 is a platform game developed by Core Design for the Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Commodore 64 and MS-DOS-based PCs. It was released in 1990 and published by Micro Style as a sequel to Rick Dangerous, at the end of Rick Dangerous 1, we learn that an alien invasion is imminent. As Rick Dangerous 2 starts, UFOs land in London, One UFO lands in Hyde Park, and Rick goes there to settle the score with the aliens.
There are a number of changes to the play that make the Rick Dangerous 2 more complex. For a start, Rick is now armed with a gun and bombs that can not only be placed but slid. The pogo stick is replaced by a punch attack, Rick can also employ a special flying vehicle in certain areas of the game that allows for faster movement, but this may also become a danger factor.
Also, while there is a story to the game. Completing these four levels unlocks the fifth and final level, the Fat Guys Headquarters and this level can then be played as often as desired, until the player quits the game, but the endgame movie only plays if the player completes all five levels in order. The end of Rick Dangerous 2 does not complete the story, the game finishes with a cliffhanger, with the Fat Guy escaping at the final moment via a teleporter device, and Rick following him with the familiar captions What will Rick do next. Though this may have hinted another sequel to the story, Rick Dangerous 3 was never made, although a Rick Dangerous 2½ was given away by The One Amiga on a cover disk, this was only a few additional levels and more of a demo than an actual sequel. Many of the featured in these levels were later used in a Super Nintendo Entertainment System game titled Danger Dan.
Both games were re-released under the budget label Kixx, the ZX Spectrum version fared well amongst its respective magazines. CRASH awarded the game a CRASH Smash accolade with 90% in their issue 82. A number one platform game returns with smashingly equal results and your Sinclair also gave the game a 90 rating, stating More explore-and-collect frolics, but a whole lot better than the original. Amstrad Action gave the highest rating of the lot for the Amstrad version, and the highest rated game in AA history at the time, with a 97% rating, computer and Video Games also gave the CPC version a high rating of 90%. Zzap.64 reviewed the C64 version in issue 67 and gave it a 75%, the Amiga game scored highly as well.
CU Amiga gave an 89% rating and a CU Screen Star award in their November 1990 issue, Amiga Format awarded the Amiga game their Gold award with a 92% rating. The game was ranked the 17th best game of all time by Amiga Power, Atari ST reviews were also positive, The One gave the game an overall rating of 90%, while Zero magazine gave an overall 84% rating in its October 1990 review 7. – Savage is an action video game developed by Probe Software and published by Firebird Software in 1988 for ZX Spectrum, Commodore 64, Amstrad CPC, Atari ST and MS-DOS. In 1989 Firebird published a version for the Amiga, the story is a swords and sorcery fantasy, with the muscular hero in the end rescuing his maiden love from the clutches of the Dark Guardian. Your Sinclair awarded the game 9 out of 10, praising the detailed, the Commodore 64/128 version of the game was reviewed in 1990 in Dragon #155 by Hartley, Patricia, and Kirk Lesser in The Role of Computers column.
The reviewers gave the game 4 out of 5 stars, the reviewers complimented the game, stating, Savage is one of the best C64/128 arcade games we’ve played lately. Especially of note is the music, which is of extraordinarily high quality. The graphic sprites are well designed, and play is fast and they concluded the review by saying, Yes, Savage is savage—on both your joystick palm and fire-button finger. If you aren’t quick, you’re dead, Savage is a very good arcade/fantasy game and is well named. Trantor, The Last Stormtrooper – another Probe game with their characteristic graphic style, Savage at MobyGames Savage at World of Spectrum 8.
– Stunt Car Racer is a racing video game developed by Geoff Crammond. It was published in 1989 by MicroStyle in the United Kingdom, the game differs from other racing games in that the races take place on an elevated race track, with nothing to stop the player from accidentally driving off the side. Most race tracks in the game have gaps in them which cause serious problems to the driver if he or she fails to clear them. If this occurs then the vehicle is hoisted back onto the track which costs valuable time. Turbo can be used to make a car go faster, the single-player game consists of a league table which is split into four divisions of three drivers each, making a total of twelve racers including the human player. There are two racing tracks in each division making it a total of eight tracks in the game, the tracks in division four are easy, but the tracks get progressively more difficult and dangerous with each division.
The players objective is to reach, and subsequently win, division one, there are four races in a season, and each driver will race the other two drivers in both of the tracks in the division. Each race is run over three laps, two points are awarded to the winner of each race and one point is awarded to the racer with the fastest lap time.
At the end of season, the top racer of each division is promoted to the next higher division while the driver in last place will be relegated. Damage to the players car occurs when the player lands too hard on the track after driving over a crest too fast, crashes into a wall, falls into a gap in the track, or hits the opponents car. If the damage, which is indicated by a crack in the frame at the top of the screen, reaches a level the vehicle is deemed to be wrecked. A particularly hard crash will also make holes representing structural damage appear in the frame above the windshield, holes remain on the car for the rest of the season and increase the rate at which the crack in the frame advances. The ZX Spectrum and Amstrad CPC ports of Stunt Car Racer were programmed by Pete Cooke, the Commodore 64 version was later modified for use without a keyboard.
This version was in the Power Play cartridge together with Rick Dangerous and MicroProse Soccer, a long-awaited sequel, Stunt Car Racer Pro, was announced in April,2003, but it never came to fruition. Two enhanced versions of Stunt Car Racer for the Commodore Amiga were also produced by hackers, Amstrad Action gave the game 96/100, defining it a truly stunning racing sim and one of the best ever on Amstrad CPC. Crash gave the game 87/100, praising the graphics and the entertainment, Amiga Power and Your Sinclair ranked Stunt Car Racer respectively the 10th and the 85th best game of all time.
Hard Drivin Stunts Stunt Driver Stunt Car Racer at MobyGames Stunt Car Racer at SpectrumComputing.
I am looking to sell a box of computer games. Year Name Publisher Platform Disks Other Contents Condition 1990 Kings Quest V Sierra MS-Dos 3.5” Slight Wear, 5.25” New Manual – Excellent, & All Warranty Information, Box – Worn 1993 Sim City 2000 Maxis MS-Dos 3.5” Slight Wear Manual, Quick start, Product Catalog, Receipt, Box – Worn 1989 J.R.R Tolkiens Middle Earth Melbourne House MS-Dos 5.25” New Manual, Large Map, ICE Catalog – Like New, Pouch for Contents & Box, Worn ( Graphics – Front, Back & Side are good but fold in tabs have wear) 1990 Battle Chess Interplay MS-Dos 5.25” New – 3.5” Missing? Manual, - Excellent, Registration Card, Box – Excellent 1989 AD&D Curse of the Azure Bonds Strategic Simulations Inc. I live in Vermont. Which last I knew is still part of the USA, despite what some people may want. I would like to sell all the games, and my preferred way to do that is as a set.
However, if all you want is a few of the game we can talk about it. Otherwise I will probably put the lot up as an auction. Another couple of notes: 1. I have not tested any of these games since they were put away, as I no longer have the drives on any of my machines.
However, they were stored well and the only game I remember that may have some issues is Ultima VI. I will be busy until Friday. So I will not be able to send anything before the weekend. I live in Vermont.
Which last I knew is still part of the USA, despite what some people may want. I would like to sell all the games, and my preferred way to do that is as a set. However, if all you want is a few of the game we can talk about it. Otherwise I will probably put the lot up as an auction. Another couple of notes: 1.
I have not tested any of these games since they were put away, as I no longer have the drives on any of my machines. However, they were stored well and the only game I remember that may have some issues is Ultima VI. I will be busy until Friday. So I will not be able to send anything before the weekend.I sent you a PM earlier today.